Mark is a veteran gamer of probably close to 50 years with a very sizable miniature collection. He owns the largest gaming miniature collection I have seen in person and it is probably not an exaggeration to say it numbers 40,000 or more figures in various scales from ancients through WWII.
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Shenandoah Valley |
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Captured wagons being escorted |
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Garrison duty |
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Rebel Militia |
The gaming table was 6x15' and had more 15mm ACW cavalry then I had seen in any event. We had play tested the scenario a couple times in the months prior to make sure it was somewhat balanced. The Confederates start on the North end of the table escorting a large wagon train with a goal to get them off the southern end of the table past Winchester, while preventing the union cavalry in pursuit from destroying the wagons and capturing buildings.
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Guarding the population center |
Once all the players arrived they were divided into teams. I did a quick explanation of the rules following the turn sequence and how to use the QRS. Mark did an overview of the scenario and issued OoB as well as orders to the commanders. The teams briefly divided to form their strategy and then the battle was on.
The OoB and orders were as follows:
Federal Order of Battle Low Casualties
1st Cavalry Division BG W. Merritt Gallant 6,560 Cavalry 24 Guns
1stMichigan Crack 12-8-5 Beach loading Carbine 480 9,8,7 Stands
5th Michigan Crack 12-8-5 Beach loading Carbine 480 9,8,7 Stands
6th Michigan Crack 10-7-4 Beach loading Carbine 400 8,7,6 Stands7th Michigan Crack 10-7-4 Beach loading Carbine 400 8,7,6 Stands
6th Battery N.Y. Lt. Veteran 3 sections 6-3” Rodman Rifles
2nd Brigade Col. T.C Devin Able 1,600 Troopers 6 Guns
4thNew York Veteran 12-8-5 Beach loading Carbine 480 9,8,7 Stands
6thNew York Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands9thNew York Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
17thPenn Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
2ndU.S. Battery B Veteran 3 sections 6-3” Rodman Rifles
1stU.S. Cavalry Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
2ndU.S. Cavalry Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
5thU.S. Cavalry Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
6thPennsylvaniaVeteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
2ndU.S. Battery D Veteran 3 sections 6-3” Rodman Rifles
2nd Cavalry Division BG William Averell
14th Penn Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
22nd Penn Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
1st New York Veteran 10-7-4 Beach loading Carbine 400 8,7,6 Stands
5th U.S. Battery H Veteran 3 sections 6-3” Rodman Rifles
1stNew Jersey Veteran 12-8-5 Rifled Musket 480 9,8,7 Stands
2ndNew Jersey Veteran 12-8-5 Rifled Musket 480 9,8,7 Stands
3rdNew Jersey Veteran 12-8-5 Rifled Musket 480 9,8,7 Stands
4thNew Jersey Veteran 12-8-5 Rifled Musket 480 9,8,7 Stands
5thU.S. Battery Veteran 3 sections 6-12pdr Napoleon’s
The enemy has just completed a successful raid into Clarke County with the objective of securing supplies they need desperately. A convoy of captured wagons has been sighted entering the Valley with the objective of reaching Winchester. You are to take your Division into the Shenandoah Valley to capture or destroy those wagons. You are also ordered to take Winchester, either occupy it or burn it and its’ railhead. You are also tasked with destroying all the farms and Plantations you can.
General Commanding
Confederate Order of Battle
A.N.V. Cavalry Corps Maj. Gen. Hade Hampton, Gallant 4,800 Troopers, 16 Guns
3rd Cavalry Division Maj. Gen. Fitzhugh Lee, Gallant 2,400 Troopers, 8 Guns
Lomax’s Brigade BG L.L. Lomax, Able 1,280 Troopers, 4 Guns
5thVirginia Crack 12-8-5 Rifled Carbine 480
6thVirginia Crack 10-7-4 Rifled Carbine 400
15thVirginia Crack 10-7-4 Rifled Carbine 400
Chew Battery Veteran 2 Sections 4 12pdr Napoleon’s
1stVirginia Veteran 12-8-5 Rifled Carbine 480 9,8,7 Stands
2ndVirginia Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
3rd Virginia Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
2 Virginia BatteryVeteran 2 Sections 4 3’ Rodman Rifles
4th Cavalry Division Maj. Gen Willman H.F. Lee, Gallant 2,400 Troopers, 8 Guns
9thVirginia Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
10thVirginia Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
13thVirginia Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
Pegram’s Virginia Battery Veteran 2 Sections 4 12pdr Napoleon’s
1stNorth Carolina Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
2ndNorth Carolina Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
5thNorth Carolina Veteran 10-7-4 Rifled Carbine 400 8,7,6 Stands
Hart’s S.C. Battery Veteran 2 Sections 4 3’ Rodman Rifles
Johnson’s Militia Brigade BG R.E. Johnson, Able 1,200 Troops, 2 Guns
16 Virginia Trained 10-8-5 Rifled Musket 400 8,7,6 Stands
19 Virginia Trained 10-8-5 Rifled Musket 400 8,7,6 Stands
6 Militia Trained 10-8-5 Rifled Musket 400 8,7,6 Stands
3 Virginia Battery Veteran 2 Sections 4 12pdr Napoleon’s
As you know the Shenandoah Valley is the breadbasket of the Confederacy more now than ever before. It is vital we defend as best we can. Last week General H.F Lee took his4th Division into Clarke County on a raid to capture supplies for the cause. He has been very successful; he is currently escorting a convoy of captured wagon through the lines to Winchester.
He is being pursued by both infantry and cavalry formations. I have placed a Gen. Johnson’s Infantry Brigade under your command to help cover their retreat and protect the valley. Gen Chambliss’ Brigade is escorting the wagon’s while Gen. Gordon’s has been sent forward to help cover the retreat.
Gen. Fitzhugh Lee’s Division is currently in and about Winchester. He tasked with protecting the Valley, Winchester and the captured supplies are a priority. Use the Infantry Brigade and your Division’s as you see fit. Lomax’s Brigade is at your Headquarters in Winchester and Gen. Wickham’s Brigade is off the table near Winchester. The fate of the nation is in your hands.
Yours,
Point Costs Contested Artillery Fire 1-5 Hits enemy, 6-10 Hits friendly
R.E. Lee
Commanding, Army of Northern Virginia
Scenario Rules
No Road Movement Turn 1
Unit may not charge from off the table the turn they enter
Each building destroyed or held at the end of the battle 5 pts
Each Wagon destroyed or captured. 10 pts
Bridge Captured 10pts
20% chance per stand to fire a building
The battle developed as it did when we play tested. The Confederates achieved some early success keeping the wagons just out of reach of the Union pursuers.
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On the move |
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Deploy to meet the invaders |
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Long lines of cavalry |
While the Union managed to destroy a few wagons it appeared the Confederates would be successful in their objective early on as the Union was not able to achieve a decisive breakthrough
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Here come the Blue Bellies |
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Go Around if you cannot go through |
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Holding strong |
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Contested ground |
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Formed for the charge |
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Wagons hotly contested |
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Rear guard action |
It resulted in a great day of gaming in which both sides seemed to enjoy themselves in what proved to be a nail biter right to the end.
As always Mark pulled off another epic event and exposed several new players to wonders of American Civil War gaming using Regimental Fire and Fury.
Not wanting to rest on their laurels the group has already been working for several months to prepare for a refight of Austerlitz later this year in 15mm. In fact, much of the terrain bards used in this battle were newly constructed for the upcoming campaign and repurposed to represent the Shenandoah.
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